This page created with Cool Page.  Click to get your own FREE copy of Cool Page!
Nancy Drew in:
The Haunted Carousel
Walkthrough
By: Yours Truly,Zoe
       This game is made for junior and senior levels. The senior level is a little more challenging and you might have to wait sometimes to open doors, locks, etc. If you have not played Nancy Drew games before you might want to start off in the tutorial. If you get stuck in this game and I have not put hints about it you can call your friends on the purple cell phone in Nancys inventory.
WARNING: This website only gives you answers to puzzles,if you truly need them!



When you first start off you will be in the captain Cove hotel and you will automatically go to Nancys room. There you must go to the lap top and look at all the subjects. you can play te flag game if you want. Then look to the left of the laptop at the room service menu. nancy will say, "A room service menu, All right!" If you want you can play with the iron to the left of the door but, MAKE SURE YOU TURN IT OFF OR YOU WILL GET A CALL THAT YOU BURNED DOWN THE ENTIRE HOTEL AND YOU WILL BE OFF THE CASE!!



Go to the Entrance. Harlan Bishop will tell you to come talk to him.Go into the Whales "mouth"and talk to him about every thing. Make sure you get the map and the Captain Cove Game Card.Than go to talk to Joy Trent. Also ask her everything. Go to the wall with the pictures on it and look at the one with three in the one frame. Joy will say " The Haunted house used to be a ballroom, hows that for irony." Once you are done there and you have you access card you should go see Ingrid . Talk to her about the blueprints. Look around the room at everything. Once you are done go to the art room where Elliott is. When you go inside he will say, "I will be with you in just a minute." Then you say "No rush." The door will open too far and the paint will accidentely knock over. Elliott will tell you hes not talking to you until Joy calls him. Leave him to his painting and go to Joys office. Once you go in you will hear some kind of voice. Follow the voice and talk to Miles, the Manificeint Memory Machine. Leave a note on Joys pad of paper. Then go to the carousel. Put your Cove Fun Card in the mouth thing and ride the carousel. Have fun! Try to grab the brass ring when you go around. Then go to the Roller Coaster. Try to slide your access card and you will find it doesnt work. Then look at the red tag. Open the switch plate and read the notes. Talk to Harlan about them and he will tell you to go talk to Ingrid about it. Before you leave the Security room go to the marker board and look at the police departments number.(609 555 7422)Take a look at the high Voltage boxes and Harlans locker, then go to Ingrid. Before you go into Ingrids place you will get the phone call from Officer Perris. Look around in Ingrids workshop and then go and talk to her. When she tells you you will have yo wait to go into the roller coaster tell her you will do it. She will tell you how to do
it but you must get something from Elliott. Go to him and you will find he is talking to you now. Get the object and go to the book shelf. Look at the book labled All About Carousels. Go to his workbench and look at the ruler and the tape. Then go up and grab the tissues from the tub. If you decide to return to Joys office she will say she is busy. Miles is off so you cant talk to him. Go to the file cabinets and look in the one thats red when the magnifying glass hits it. Take the paper after Nancy asks Joy if she can take a look. Return to your room.

HOTEL
You can order room service if you would like. To do that you need to use the phone in your room not your cell phone. You can call your friends if you want but when you are finished eating look under Notes in Nancys laptop.


Next we are going to fix the roller coaster. Read the book Ingrid gave you.If you dont understand maybe you could ask someone about it.One of the two resistors that was already there needs to be disconnected and not touching any wires. Once you have fixed it go inside. Look around and pick up Joys pencil. Suspicious huh! We you decide to leave a track will fall on you and you will be stuck. Open the switch box right in front of you try all six combinations. When you get the right one the red light will light up. Then click on the green light and it will switch tracks and you will be safe. Go talk to Joy about it and try to solve the riddle from Miles.Joy will
catch you snooping in her office! Then go talk to Ingrid. Ask her everything. She will not know the riddle. Hey, you might as well go ask everyone right? Go ask Elliot. He will know the answer. You can not tell Joy yet so return to your hotel and order a Fundae. Grab the spoon that says "Captain Cove" on it after you are done with your delious sundae. Go back and give Miles the spoon. For your next riddle he will give a blank paper. Go back to your hotel room and iron them. Make sure you turn it off!! You may go to Midway games at any time and play the games. When you do you will notice that one of them is out of order. Go back and talk to Ingrid. She will tell you that you need the keyboard but its missing. Go back and play the games. If you use up all your credits on the card go to Harlan and he will give another one. Try examing the carousel again. If you grab the brass ring you need to go in the carousel and look around. Look at the little shavings on the ground and behind the box. There will be two slots where you can put your access card. Neither of them will work. Exit the Carousel and go to joys office. Before you go in you should get a phone call from Officer Perry. Call Bess and George. They will agree to try to decode the sheet even though Bess wants to call her new boyfriend!!! When they call back( you might have to play some games and talk to people to waste time)they said they emailed you a tutorial.Go into the Haunted Mansion and get the keyboard behind the costume. Go to the Hotel and check you email. Once you have looked through the reveiw and done the quizes, get out the short- hand paper. Try to figure out the name.
if you truly truly truly cant figure out the name, click here!

Go to the carousel. Man, I should would like to get inside that band organ(hint hint)!! Open up the band organ. Slide your access card in the slots. If they do not work go to Midway games and play swimmers itch to get the red stick thing in the prize-o-matic machine. At the carousel, put your access card in the slot on the picture. Go into the room. Look down and go into the trap door. Get the radio transmeter and push the button. The carousel will start up. Get put of there!! It is very important that you have at least two fun credits on your card. If you already have played the squid game and you still have the token you only need one fun credit. Go to the Midway Games. Now you need to fix the Barnacle Blast game. Go into the back and slide your card. Put the keyboard to the computer. Read the notes on the papers in the pouch to the left of the computer. Close the door, and look at the name and the serial code. Open it up again and write the word that was in the directions, and serial code.
if you are again truly truly truly truly stuck, click here to get the answer

Once you have fixed the game, play it! You will need t play on both levels. the good thing is you can mess up as many imes as you want and you only have to use one fun credit! When you have beatten the game, go to the prize- o- matic machine and get the harmonica. Go to the carousel and open the organ up. Slide your card in the one on the wood side (not the picture of the love birds in the boat) and look at the organs. Look at the note that says, "Call Tink to open
this." Get out your cell phone and call Tink. (his number should all ready be in the directory. He will tell you the code to the door. Turn the power on and turn it to roll. Click on the organs and nancy will say "If I could only see the air coming out of the pipes i would know the tune!" Go to the Haunted House. Go to the room with the radiator. Click above it. A secret compartment will open and Nancy will say, "This symbol looks familiar." Click to the right of the so called object. You need a key!! Go back to the sercurity room and look again at the I-C-U Survalleince guide. Look at the shipment tag in the lower left hand corner. Requested code? What does that mean??? Now, go to the locker with harlans name on it. What could be the code??? Maybe the combo would be in this room!! (hint)! Once you get the locker open look at his appointment book and grab the tape.
Once you have watched the tape(you need to put it back) go to
Ingrids workshop. You know the code now. Look in her striped bag. Wow!! Thats an expensive watch!! Look at the receipt in the bag. $21.197 dollars!!!!!!! Look at the magazine next to the computer. Wow, a Pandora!! Thats expensive too!! Go to her work area and read the note. Call Lance. Then call Harlans parole officer that was in his appointment booklet. If you have the tissue pieces and the tape from Elliott's workroom you can go to the carousel and open up the band organ. Open the doors on the wood side and put the tissue scraps on the holes. Then put the tape on them. Great! You will now be able to tell which notes are coming out!! Oh yeah. You dont have the music roll! :( O well! We will just go get it!! Remember when tink gave you that code to the combonation lock in the carousel?? If you dont, it will be in your notes on your lar top. Go to the carousel and open the safe. Get the third roll. Now go to the pipes.  Try to put the roll on but the stick thing breaks. Go to Elliott. He will tell you you can fix it, but he has to go run an errond. Now, go to the work area and measure the broken peices. At the lathe, get a rod stick to the right of it. Then ajust the settings to the right measure ment and flip the go lever. Once you have completed the whole thing, Nancy will say, "That looks perfect."Look at the magazine about music and the package with horse tails. Call the number that Elliot wrote down in the magazine. Then take it to the pipes and replace it. Now, you can put the music on the roll. Listen to the music and write down the notes. You will only need the first eight.
since it goes sorta fast, and you can not get them down in time, click here


Go walk to Joys office. When you are about to go in Harlan will tell you to go into the sercurity room. He seems a little upset at first. Go to Joys office again and he will call you again!! This time he has a letter for you. Get the key. Now you can go talk to Joy! Tell her about the tune and then play it for Miles. If you get it right Joy will remember. Then Miles will give you the next riddle. Go to Ingrid. She is finally back, but she has caught you snooping. Call Bess and george. They will tell you to call Tink. Then go to Elliott's office. Talk to him about your theory. He never does tell you why he has so many horse tails . . . Now go to the Haunted House and look at Spook #10. You will see it is missing an arm!! (ouch) Ask Ingrid if she can fix it. Once you get the arm go back and put it on. Tighten it with the pliers until Nancy says its good. Take the red tag off and give it to Harlan. Go back and make the letters spell Keslers wife's nickname. You might have to make some calls to find out. Mmmm . . . why not call an expert??? Once you do that his arm with tighten up. You need some kind of object to put around his wrist . . . (hint)!! Call Bess if you cant figure it out. Then a sign will drop down. Go down the stairs. You can acually fall in the game and you still live!! Once you fall grab the treasures and read the note to Joy. Then go through the door into Keslers workshop. Read the emails and look around the room. When you leave and open the door, the villian will be there. At the end of the conversation you must say, "come and get em!" Then run out of the door and go up the stairs. The door will close!! Turn  around and the villian will come out of the door behind the sign from Joys father. They will start walking toward you. When you gain control of the mouse, grab the brass ring off the wrist of spook number 10. The sign will fling back since the brass ring is not there, and will push the villian into the trap door where you got into Keslers workshop. NANCY HAS WON YET ANOTHER CASE!! Now, sit back and relax as you learn about your new case!!




              
THE END!?!?!?