| Unit Table (Ctrl L) |
All Player owned Units are displayed in a Table (see Page 25) |
| Research Table |
All Player Built Weapons listed. Research shows Level-up
options for base level units. (see Page 26) |
| Conditions Table (Ctrl I) |
Operational Goals, Faction Income, Victory Site Control,
Weather Report, and Commander Abilities for the current scenario can be viewed. (see Page 27) |
| War Power Table (Ctrl P) |
A breakdown of each faction's military strength by weapon category
is displayed (see Page 28). |
| Terrain Table |
Displays a Terrain Report (see Page 28). |
| Weapon Table |
Lists Weapons which have been seen in the game to date. (see Page 29)
All of a Weapon's possible Level-ups can also be viewed. |
| Victory Point Table |
A table of all Facilities and units that award Victory points
when captured or eliminated respectively is shown. (see Page 29) |
| Computer Turn Map |
Controls Computer Turn Map display options. The 3 selections are:
View Map, HQ Map, and HQ Map (Fast). |
| Weapon Display |
What identification to display above each unit on the map. The three
options are Real, Faction Color, and don't show. Also the direction mark can be toggled on or off. |
| Stack Preference Display |
Units can be stacked in the same hex. The way that Ground
units and Air units are displayed when they occupy the same hex is configurable. (Note: Ships and Ground units
are treated the same for this purpose)
Note: Stacked Aircraft and ground units are at different altitudes in the same hex. Stacked bombers and
Tanks can both attack Enemy Tanks, with a great increase in effectiveness. |
| Control Marker |
Captured facilities can be configured to show either the
controlling faction's National Flag or Faction Color. |
| Search Range |
Determines which Search for Enemy rules will be applied. (see Page 17)
Search for Enemy maximum range (see Page 12) type selection. The three types are: [View], [View + Radar],
and [View (Aircraft restricted)]. |
| Hexgrid |
When this Checkmark is selected, hexlines are shown on the Main Map. |
| View Stored Weapons on Top |
When this Checkmark is selected, the number of units
stored inside a facility is displayed. Any unit above the facility still has display priority. |
| View Can't Enter Areas |
When this Checkmark is selected, areas that a unit are
prohibited from entering are displayed differently than areas that it can enter. |
| Always See Roads |
When this Checkmark is selected, roads are always visible. |
| Full Map (Ctrl M) |
When this checkmark is selected, the Full Map window is displayed.
Clicking the cursor inside the Full Map causes the Main Map to display and scroll to the selected area. |
| Battle Screen |
3D Battle Screen View configuration. The 3 kinds are: [Always View],
[Your Turn Only], and [Never View].
Note: To see the 3D Battle Screen, you must have selected [3D mode] at install time.
|
| Move Time Window |
When this checkmark is selected, whenever a unit moves then this
small info window will be displayed.
The Move Time Window displays for the selected destination the distance, fuel consumed, arrival turn,
and whether storage is available for the unit at the destination facility. |
| Show Advance Condition Window |
When this checkmark is selected, during the Computer
turn a small Action Condition window is shown. |
| Show Place Names |
When this checkmark is selected, when the mouse pointer is over
a city, then the name of the city will be displayed in the report window. |
| Show Messages only During Your Turn |
When this checkmark is selected, when the
Computer is executing its turn, messages are not displayed |
| Toolbar |
When this checkmark is selected, Toolbar is displayed. The Toolbar contains
shortcuts to some commonly used Menu Commands. |
| Status Bar |
When this checkmark is selected, the Status Bar is displayed. |
| Counterattack |
When counterattacking an enamy, the counterattack weapon
can be configured. The 4 possible settings are: [Auto Select], [By Weapon Attack Power],
[By Weapon Initiative], and [No Counterattack]. |
| Aircraft Defensive Fire |
When this checkmark is selected, Aircraft Defensive Fire is allowed. |
| View Map Drag Scroll |
When this checkmark is selected, dragging the mouse
moves the map along with it. |
| Center Button Action |
Configures the action that occurs when the center
Mouse button is pushed. Map Scroll Forced or Report Window swapped (see Page 13) are the two options. |
| Faction Control |
When the game Difficulty Degree is [Easy], the player can
command any faction. The player cannot command multiple Factions at the same time. |
| Sound |
Sound Effects and BGM can be toggled on and off. |
| Search For Enemy |
When this checkmark is selected, Search for Enemy Rules
are in effect. Areas outside the Search for Enemy range are displayed in dark. Enemies inside
Search for Enemy range will be visible. |
| Radar |
When Search for Enemy rules are in effect, this checkmark controls
whether Radar can be used to Search for the Enemy. |
| Weather |
When this checkmark is selected, Weather changes are allowed and
unit actions are influenced by the Weather. |
| Day and Night |
When this checkmark is selected, Dawn/Dusk and Night time
effects are allowed to influence unit actions. |
| Altitude |
When this checkmark is selected, Aircraft and terrain altitude
difference affect play. |
| Sortie Limit |
When this checkmark is selected, facilities that have
durability ratings of 100 and above allow unit sorties. |
| Operation, Weather, State, Tips, Conditions, Victory |
Your Staff can give
you the six kinds of advice listed. Listen well to their expert opinions. |
| Staff Advice at Beginning of Turn |
At the beginning of each turn,
your staff can be configured to give you Tips, Weather, or State advice. |
| Staff Warns of Low Fuel |
When this checkmark is selected, you will receive
a warning when a unit is selected if it is low on fuel. |
| Terrain Improvement |
Increases terrain durability rating. Can't be used on terrain/facility
that has been destroyed. |
| Terrain Repair |
When Terrain durability rating is at zero, this command
can be used to return the terrain to its original state.
|
| Create Road |
Create a Paved road Hex.
|
| Remove Road |
Remove a Paved Road Hex.
|
| Create Railroad |
Create Railroad Track in a Hex for Trains to use.
|
| Remove Railroad |
Remove Railroad Track in a Hex preventing Train movement there.
|
| Change Railroad Gauge |
Changes Railroad Track width in a Hex. Available sizes are:
Wide Gauge, Narrow Gauge, and Standard Gauge.
|
| Fort (Create/Remove) |
Either Create or Remove a Fort in a Hex.
|
| Airport (Create/Remove) |
Either Create or Remove an Airport in a Hex.
|
| Supply Depot (Create/Remove) |
Either Create or Remove a Supply Depot in a Hex.
|