AD5 Fall Weiss Strategy Guide Translation
By
Nebelwurfer HQ


Table of Contents


System Basic Strategy
Campaign Scenario Tips
Danzig Corridor

System Basic Strategy

The AD5 manual only includes a simple explanation of basic operating concepts. Knowing this, Systemsoft included the following detailed written explanation for the gamer.

Prepare for Operation before executing Operation Gameflow

There is a big difference between the game's Strategy Screen and Tactics Screen. On the Strategy Screen, you can create new units and units with experience can level up. When your units are arranged the way you want, you begin Operations.

You begin by posting units in your deployment bases, then moving them out into battle. After completing your turn, you exit by ending your Army's phase (Turn). Then it is the Enemy Army's turn. You cycle back and forth until a set number of turns are reached, or one side's victory conditions have been met on that map.
AD5 Game Flow

Unit - Unit Fighting Compatibility is Vital

Awareness of Unit Fighting Compatibility is crucial to seizing victory. For example, against ground weapons the overwhelming favorite is the Tank. But the Tank has a poor attack against Aircraft weapons. Against Aircraft Weapons, the best weapon to use is an Anti-Air vehicle which has a powerful airburst strike.

Every Weapon has strengths and weaknesses in relation to other units. A diagram showing the relationship between various unit classifications and their Fighting compatibility is shown to the right. Always carefullly consider Fighting compatibility when planning your unit attacks.

Pz III Comic
Unit Compatibility

Basic Tactics - Learning to Effectively use Construction Vehicles at the Front

The place where the most fighting occurs is the Front line. Keeping the Enemy out of your rear area so that you can perform construction work undisturbed is essential. Construction units are the weakest. Also they can't capture cities and Airports, only Infantry units can. Tank units have a high durability rating, they can act as a "shield" to protect them. However the Tank cannot protect from Airplane weapons and Indirect fire weapons.

You should push the front line out a few hexes beyond your objectives, to make it safe for Infantry and Construction vehicles to operate there.

Protect Bulldozer To enable Front line construction, Enemy units have been cleared out.
Front Unit Roles

Key Principles - Important Rules to Master for Fighting Battles

This game has a high degree of realism, so Tactics that are used in real life are applicable in the game as well. The 3 most important Tactics to employ are introduced below. By following these tactics as the Axis as the game advances, you will gain an advantage in your battles. The Enemy makes use of these prinicples as well so being prepared is essential.

3 Key Principles for Fighting Battles

POINT 1 - Concentrate your forces to deliver a crushing blow!

When an Enemy unit is isolated, many of your units can concentrate their attacks to crush it. This is the best way to maximize damage to the Enemy while minimizing the damage you receive. In general, you should try to keep the Enemy dispersed, while keeping your forces concentrated. The Enemies deployment sites should be carefully considered, since they can suddenly move new units into the battle from there.
Gang Attack
Enemy unit has been isolated, now concentrated fire combines to annihilate him.
POINT 2 - Use Terrain Effects to Maximum Benefit!

Terrain provides Terrain effects. Its essential to always factor this into your battle planning. Try to locate your units in high effect terrain, conversely try to keep the Enemy out of this terrain. If the Enemy is already positioned there, then Terrain Attacks rather than Weapon Attacks are valid in this case.
Forest Terrain
If a unit is located in high effect terrain, then weapon attacks will do little damage to it.



POINT 3 - Keep Your Supply Route Open; Cut Enemy's Supply Line!

Even powerful units are crippled when they run out of supplies. Securing your Army's supply route is critical for you to be able to continue the battle. Conversely it is important to cut the Enemy's supply line by attacking his supply trucks and bombing his cities. To destroy the Enemy Front line, using these tactics will prove effective.
Supply Trucks
Supply vehicles are an effective means of keeping your Front line units supplied with Fuel and Ammo.

Campaign Scenario Completion

In order to convey an understanding of the Basic system, detailed instructions on how to win the first scenario [Danzig Corridor Recovery] will be covered.

Summary - Winning Scenario 1 [Danzig Corridor Recovery]

From the very first scenario, [Danzig Corridor Recovery] the basic Tactics that you will need to use throughout the entire game in order to win should be employed. You cannot take this first scenario lightly. Before beginning the battle, the actions that you can take during the Re-org phase, such as forming new units will be covered. This is still a useful reference as you advance.

Operation Preparation - Understand Your Army's Units Re-Organize Screen

Your Army's original units when the campaign starts are listed in the unit table to the right. In the initial re-org prior to scenario 1, there are some areas lacking which should be built up first. On the [Tactics Screen] you can't convert units and and new units that are formed start out very weak. Forming new units on the [Strategic Screen] allows them to start out at full strength and damaged units can be brought up to full strength immediately.

For Ground Units, you should form 3 to 4 more Medium or Light Tank units, 1 to 2 more Recon units, and 5 to 6 additional Infantry units. Also we suggest that you form 2 more Supply Carts and 2 additional Bulldozers.

Concerning Aircraft units we feel that adding 3 to 4 more Dive Bomber units will allow your Ground units to advance much more easily.
Starting Units Table

Invasion Route - Two paths to Take to Capture the Most Important Bases

On this large map, to successfully complete your mission, you must advance from the NW section of the map to the Southeast. Once you capture the cities of [Shebriche] and [Gronzionz] you will have enough VP to end the scenario. Your units should divide into two groups, travelling down separate (A route and B route) invasion paths.

A route units should head Southwards from their HQ, capturing the cities along the way towards [Shebriche]. B route units should head East from their HQ to link up with 3rd Army and then turn South to drive to [Gronzionz]. On the B route Enemy forces are small and 3rd Army will assist you, so its OK for you to only send a few units this way. We suggest sending 70% of your forces on the A route and 30% of your forces on the B route.

Map Key:
Blue - 19th Motorized Corps (Player)
Lt Blue - 3rd Army (CPU controlled)
Red - Most Important Cities
Invasion Routes

Operation Begins - 19th Motorized Corps needs to Capture 2 Cities

After leaving the Strategic Re-org screen, the Tactical Operation begins. Below you will find instructions for the 19th Motorized Corps on suggested movement and the general timeframe that cities should be captured. Small VP cities can be captured to improve your income, but you should still focus capturing the two main objective cities in the least amount of time possible.

Deploy Turn - Deploy Recon, Tank, and Infantry units

You need to deploy some Recon units with high Search for Enemy range to locate the enemy. You also need to deploy Tank units to attack them once they have been located.

East of your starting HQ is the city of [Koshechezina]. In order to capture it and other cities, you should deploy 2 or 3 Infantry units. You should deploy Fighters at your Airport, to deal with any Enemy Aircraft. After you have removed the threat of Enemy Fighters, you are free to deploy Dive Bombers to protect the flank of Ground units.

After the initial set of Deployments have been used to establish a solid front line of Tanks, Aircraft Deployment usually ends. Don't forget to eventually deploy your rear echelon units like Supply Vehicles and Bulldozers.

Deploy Site
Units can deploy at facilities located within 5 hexes of your HQ. At first only 14 units can deploy.
Infantry

Turns 1-2 - Capture [Koshechezina] Near Your HQ

You should begin by deploying a Recon unit to Search for Enemies near your HQ. The best recon vehicles have a search range of 5 hexes. Airplanes can also be used to Search for Enemies, however they can't detect enemy units located in Forest terrain. If a unit has a poor Search range, it is unsuitable for scouting. Units should not enter areas that have not been scouted yet, due to the risk of an ambush.

[Koshechezina] will be protected by Enemy units. These Enemies must be located before being engaged by your Tanks. Cities that you control have a search radius of 1, anything beyond that will not be seen. Keep Enemy units away from your entry area. Use Medium and Light tank attacks to annihilate them. Secure the area around the city of [Koshechezina] so that your Infantry can safely capture it. Vehicles and Bulldozers.
Capture 1st City
After Medium Tanks fire their weapons to annihilate the Enemy, quickly have your Infantry capture [Koshechezina].

Tactics Advice - Reconnaissance Leads to Victory in Battle!

Search for Enemy confirms Enemy presence. You can't attack Enemies that have not been spotted. Worse, if you carelessly advance into unknown territory and move next to a Enemy unit you have to stop and you receive a surprise attack.

The unit best suited to scouting is the Recon unit. However, it is not very good at fighting. If you are playing with the Search for Enemy rule turned off, you can not bother with deploying these units. Using [Rule] menu, to turn [Search for Enemy] during your Army phase OFF will make it much easier to engage the Enemy.

Note: if the Difficulty degree was set to HARD, then the [Search for Enemy] rule cannot be toggled off.
Recon Stats
The best unit to use to Search for Enemy is the Recon vehicle. This unit has an extremely wide Search for Enemy range of 5 hexes.

Turns 3-5 - Gain Control of Cities and Airports as you Drive South

Invasion forces taking the A route after removing any Enemy forces from the area should aim at capturing the city of (Byrushi) and nearby airport located to the South of your starting HQ. Units taking the B route should advance East, capture the city of (Koshechezina), clear out any Enemy units in the vicinity, and then link up with 3rd Army. Both routes will be strongly defended by Infantry units, a hard fight is expected.

The A route has an unusually heavy concentration of Forest terrain. Enemies located in Forest terrain will be difficult to remove. If only ground units are available, then the enemy will need to be encircled and gradually worn down. Dive Bombers can make effective terrain attacks in order to quickly remove the enemy.
Flank Protection
A Dive Bomber protects the flank of a Medium Tank from advancing Enemy Ground Units

Tactics Advice - Always Check Aircraft Fuel Level

Aircraft Weapons are treated differently than Ground Weapons. When Aircraft Weapons run out of fuel, they crash and are lost. To prevent this, keep a close watch on Aircraft Fuel levels. When an Aircraft's fuel capacity is small, this problem is magnified.

In order to refill an Aircraft's fuel tanks, it must return to one of your Army's airports and enter storage. Larger planes require a larger size Airport to be able to take-off again. Bulldozers can be used to expand an Airports size, allowing more Aircraft to be stored there and larger planes to take off.
Fuel Warning
When an Aircraft's fuel is half consumed, a Staff officer will warn that the unit has insufficient fuel. The Aircraft should land at a nearby Airport and enter storage in order to refuel.

Turns 6-10 - Remove Enemy Anti-Aircraft Guns, Press Front Line Down

On the A route, surviving Enemy forces blocking the path to [Cherusk] should be eliminated by a spirited attack. Afterwards, a defensive line anchored along the river bank should be established, allowing your units crush any Enemy Infantry that attempt to cross the Bridge. Also capture cities and airports in the area and allow your Bulldozers to build them up. Priority should be given to building up Airports to allow your Aircraft to make faster round trips to the Front Line.

On the B route, units should advance pressing the Front Line South to the cities of [Sukrushebi] and [Stargrad Gudasuki]. Capture them in co-operation with 3rd Army units. When AA guns are encountered, Ground units and Aircraft units must co-operate to crush them.
River Defense Line
A defensive line is built along the river to limit the advance of Enemy units

Tactics Advice - Don't Let your Tanks run out of Fuel or Ammunition!

Aircraft Weapons and Ground Weapons both use Fuel to move. When an Aircraft runs out of fuel, it crashes. When a Ground Unit runs out of fuel, it can no longer move.

There are two ways to resupply a Ground Unit. The unit can either return to Storage at a City or Supply Depot or it can be resupplied from an adjacent Supply Truck. Having enough Supply Trucks to keep your advance moving is essential.

Supply Trucks consume materials when resupplying other units. They need to return periodically to a City or Supply Depot to replenish their supply of materials. Note that a unit that draws supply while in storage will partially repair some battle damage, whereas a unit drawing supply from an adjacent supply truck will not repair any battle damage.

Auto Supply
When the [Auto Supply] option is checked, it is much easier to keep all your units supplied.
Construction

Turns 11-13 - Expand Southwards into Forested area

Units on the A route should drive Southwards towards the final objective of [Shebriche]. Any surplus units can divert to capture the cities of [Honsoe] and [Touhora].

Units on the B route should advance Southwards from the city of [Sukruchi] establishing a new Front Line there. Also watch out for Enemy Fighters that show up at this time. Protect your Dive Bombers with Fighters and Fighter/Bombers. Also shooting down Enemy Dive Bombers with your Fighters is essential to guard your Ground Units from Devastating attacks.
BF 110C

Turns 14-19 - Capture the 2 Main Objective Cities

Your units should close in and capture the ultimate objective cities of [Shebriche] and [Guronzionz]. Some Enemy Anti-Aircraft guns can be expected, but their numbers are small and they can be ignored. Your Aircraft should attack and destroy any Enemy Anti-Tank guns. Medium Tank units are the heart of your Ground Units, but only Infantry can capture cities.

Once the two main objective cities are captured, the scenario is cleared. Infantry units should accompany your advance, so they are in position to capture these cities as soon as they are cleared of Enemy units. Depending on the Infantry unit's experience level, it might require 2 turns to capture these cities so be careful about leaving the Infantry exposed.
Objective Cities
Enemy units are deployed around the objective cities. Violent resistance is expected. Do not lose focus as you drive towards these final goals.

Tactics Advice - Before Starting the Next Scenario, [Convert] Your Units

Units that fight gain experience. A unit with enough experience can trade up to a weapon with greater effectiveness. A unit can Level up to a new Weapon system with the [Convert] command. To see what Level up models are available for various weapon catagories, use the [Level Up Table].

As the campaign progresses, your Enemies will introduce more powerful units to oppose you. Steadily strengthening your Army thus becomes very important.
Convert Screen
Before Scenario 1, you are able to convert some of your units to better models. Don't forget to do this.

NEXT BATTLE

After the [Danzig Corridor Recovery] scenario has been cleared, you have the choice between the [Posen Plains Breakthrough] and the [East Prussian Drive] scenarios. Both scenarios aim at completing the encirclement of Warsaw by driving East. After selecting the Scenario to play, you then need to decide which German Army force to direct in the scenario.

Make good use of the funds you obtained from Scenario 1 to lead the German Army to victory.
Scenario Select
After Scenario 1 breakthrough, the Player must select the next scenario to clear.

Danzig Corridor Recovery

After WW1, West Prussia was ceded to Poland. This gave Poland access to the Baltic Sea, and isolated East Prussia from the rest of Germany. Also the large harbor city of Danzig was made into a Free City, under United Nations supervision. However Polish interests prevail.

Now both Poland and Germany are unhappy with the arrangement. Diplomacy has failed, leaving war to decide the issue.

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