A new v0.50 patch has been released which translates the
mission Briefings and Debriefings for the 10 alternate history
scenarios set in 1948. This translates 41 out of 54 total
scenarios in the game. The only scenarios remaining to be
translated are the 13 Eastern Front scenarios which take place in 1941-42.
It will probably be some time before I tackle these, as I recently
completed the campaign and will be looking for something else
to play. I may try to finish my AD IV game that I abandoned
when AD V came out.
Progress Update - March 21, 2007
When I unpacked AD5, I tossed the little Danzig Corridor Strategy
guide pamphlet that came with it into my desk drawer and forgot about it.
I recently dug it up and decided to translate it as well as the
AD5 Game Manual.
The Danzig Corridor Strategy Guide text is now fully translated.
All that remains to be done is to create a few more screenshots
to accompany the text. It doesn't shed a whole lot more light
on the game, but you might find it useful. The comic style
illustrations are great.
As far as my game goes, I have started the Typhoon 43 scenario.
After that is finished, I will start on the Alt History 1948
scenarios. So that is the next set of briefings/debriefings
I will be working on translating.
Progress Update - February 22, 2007
This is a big update. First, a new .PXL zip file is available.
This almost completely translates all the graphic backgrounds used
in game Dialog boxes.
Also, updated AD5game.exe and ad5data.dll files are available in the
new 0.40 Patch file. The final 9 Eastern Front scenarios from
1942-1943 are now translated. Also the ad5game.exe translates
some more dialog box button text.
I will take a break from the recent hectic update pace to
enjoy playing the game some more. I am defending a salient at Smolensk
from a massive Soviet attack in Summer 1943 right now.
This is like a role reversal from the historical 1943 Summer
battle at Kursk.
Progress Update - February 20, 2007
A new Strategy Guide section has been added. There are some tips
for playing the game that may prove useful.
Progress Update - February 12, 2007
The latest patch file has been updated to include the ad5game.exe
file as well as the ad5data.dll file. There is still some dialog
box text needing translation, but this should help a lot.
Progress Update - February 9, 2007
I decided to put out another patch file because I had reached
a good stopping point. The ad5data.dll file now has translated briefings and debreifings for the Polish, French, British, North Africa, and Balkan scenarios. There are 22 Eastern Front and 10 Alternate History scenarios remaining to be translated. Thus, all the historical scenarios up to Operation Barbarossa in Mid 1941 are completed.
This patch also translates all weapon names and all General names.
There is a lot of dialog text translated, however much still remains
to be done in this area.
I have been playing with the AD5game.exe file and have managed to
alter the Dialog box text without corrupting the file. When time
allows, I will post my altered version of this key file as well.
It makes a huge difference in play.
Progress Update - January 8, 2007
The web page that I found on the Chickenhead web site that explained
all the combat formulas in the game has now been fully translated.
I had not been using Pz IV tanks much in my campaign because I could
never get them to hit anything. It turns out that I needed to be
making terrain attacks against units located in Flat ground hexes
for the Pz IV main gun to be effective.
This is important information for you to know before deciding on
what units to place in your force pool. For example, Bombers look to
be even more important than I first realized for rooting units out of
Forest hexes.
Progress Update - December 21, 2006
I found a web page on the Chickenhead Standard Daisenryaku Playstation 2
describing the detailed formula that went in to resolving the combat
in the game. Luckily, it turns out that almost the same identical
combat system was used for Advanced Daisenryaku V. So I copied that
web page and started translating it to English.
There is a wealth of detail on how Weapons and Defense interact
in combat and an exhaustive comparison between regular Attacks
and terrain attacks. This is the type of information that should
have been included in the manual but wasn't. It isn't fully
translated yet, but the gist is there and I will wrap it up soon.
Progress Update - September 20, 2006
Patch version 0.10 Released. The Statistics and Attack Dialog PXL files
are translated. Also in ad5data.dll all German Weapons names are
translated along with the mission briefings for the first 6
scenarios.
Some bad news. The Resource Editor that I was using to translate
the dialog button and menu text in AD4 doesn't work on the AD5 executable
files. The program refuses to run after they are modified. Perhaps
SEGA is using a checksum in their resource file.
Progress Update - September 18, 2006
Completed translation of game manual by adding section describing
the Red Sun / Black Cross game world.
Progress Update - September 1, 2006
Every 3 years, Sega comes out with a new Daisenryaku game. That gives you
time to finish the last one before the next one comes out. :-)
This game returns to the classic format of only having one force to
manage, and advancing from one scenario to the next based on how
well you did in the previous scenario. Additionally, you are given
a choice of which scenario to play next.
A major change is that you are no longer allowed to convert units
during a scenario, only between scenarios. Also every vehicle now
has a durability rating, not just big ticket items like trains and ships.
This makes it much tougher to knock out a unit as they can absorb
a lot more punishment.
The 3-D models are much more detailed. The drawback is that during
a battle, only one vehicle from each side is depicted.
Perhaps the most radical concept introduced to the game is that all
units are now allowed to attack terrain, not just Bombers. Weapons are
rated for accuracy and defenders are rated for their ability to evade
an attack. Consequently when a weapon with low accuracy attacks a
unit with a high evasion rating, often no damage will be inflicted.
Pz IV short barreled 75mm guns are a good example of this problem.
The only factor that can mitigate this condition is high experience.
The following screenshot shows the statistics for a Pz III, an
outstanding tank at the outset of the game.
Here's the stats for the Pz IV, which is also available at the
beginning of the campaign.
Here's a graphic of the Pz III, showing the much higher level of
detail in the AD5 Game Engine.
I have mostly translated the Game manual, which is available elsewhere
on this website. I have translated a couple of the .PXL files which
form the background of dialog windows used in the game. I have also
translated the scenario text in the first couple of battles in the
Historical campaign.
I have no plans to release a patch anytime soon.
If you are interested in playing the game, you can purchase a copy from the following website. (I have no affiliation with them, other importers probably have it as well)