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| Build Airport | The Bulldozer must be located on Flat Ground and not moved this turn. An Airport will be created with an initial size of 20. | $5000 |
| Build Fortification | The Bulldozer must be located on Flat Ground and not moved this turn. An Fortification will be created with an initial size of 20. | $400 | Improve Terrain |
The Bulldozer must not have moved this turn. If the Bulldozer is over a facility,
then the facility size will be improved by 50 if the current facility size
is 50 or less, regardless of the experience level of the Bulldozer. After
the size of the facility increases beyond 100, the effectiveness of each
improve terrain attempt is reduced. Bulldozers with higher experience will
be more effective at improving terrain. Larger Cities, HQs, and Oil Wells will
increase your income each turn. If the Bulldozer is over a Bridge then the Bridge size will be increased by 10. If the Bulldozer is over any other terrain, then the size of that terrain will be increased. Note: Increase the size of bridges to allow your heavier units to cross rivers. Note: if the ground is frozen, then improve terrain effectiveness will be halved. |
$100 | Repair Facility/Terrain | The Bulldozer must not have moved this turn. This command repairs Bombed out facilities with an initial size of 20 and places them in your control. Destroyed terrain that hampers movement can be repaired as well with this command. | $500 | Build Road |
The Bulldozer must not have moved this turn. Only dirt road will
be constructed, not paved roads or Autobahn roads that are more
resistant to being washed out by heavy rains. The new road can go
in the Hex the Bulldozer is in or any adjacent hex. The dirt road
is automatically connected to existing dirt roads and facilities. Note: Road construction in certain terrain hexes is not allowed. |
$200 | Build Railroad |
The Bulldozer must not have moved this turn. The new Railroad can go
in the Hex the Bulldozer is in or any adjacent hex. The Railroad
is automatically connected to facilities or railroads
of the same track gauge. There are 3 track gauges, Standard, Narrow, and Wide.
The nationality of the Bulldozer determines the track gauge
it will build. Scandanavian countries use Narrow Gauge. The Soviet Union
uses Wide Gauge. All other countries use Standard Gauge. Note: Railroad construction in certain terrain hexes is not allowed. |
$150 | Convert Railroad Gauge |
This is one of the few build commands where the Bulldozer can
move and still execute the command. The Railroad gauge can be
converted in the Hex the Bulldozer is in or any adjacent hex. Note: On the Eastern Front you will need to convert existing Soviet Wide Gauge track to Standard Gauge Track before German trains can use it. The alternative is to capture Soviet Trains so that you can use the existing track. |
$50 | Destroy Airport/Depot/Fortification/Road/Railroad | During the late war period, where you are being forced to give ground to an overwhelming opponent, you may want to practice a scorched earth policy to deny facilities or a functioning road network to the Enemy. There are several demolition commands you can use to destroy assets prior to pulling back to a new defensive line. | Varies |
| View | No Change | 1/2 | Reduced to 1 |
|
View (Night Use, Night Fighter) |
No Change | No Change | 1/2 |
| Radar | No Change | No Change | No Change |
| Sonar | No Change | No Change | No Change |
Attacks |
Attacks |
|||||
| All | Direct | Attack Power | 2/3 | Not Able | Normal | 1/3 |
| Other | Indirect | Hit percentage | 1/2 | Not Able | Normal | 1/2 |
| Units | Bombing | Attack Power | Normal | 1/4 | N/A | N/A |
| Night | Direct | Attack Power | 2/3 | 1/3 | Normal | Normal |
| Fighting | Indirect | Hit Percentage | 1/2 | 1/4 | Normal | Normal |
| Units | Bombing | Attack Power | Normal | 1/2 | N/A | N/A |
| Unit actions are not restricted. Rainfall/Snow accumulation drops. | |
| Rain accumulation stays the same. Ground and Naval units can't attack Air units. Aircraft unit visibility drops to 1 Hex. Aircraft units can't attack Ground units. Bombing effectiveness is halved. Air Transports and Gliders can't unload units except at an Airport. | |
| Rain accululation +1. Ground and Naval units can't attack Air units. Aircraft unit visibility drops to 1 Hex. Aircraft units can't attack Ground units. Bombing is not allowed. Air transports and Gliders can't unload units except at an Airport. | |
|
This Weather type will randomly occur on Dawn turns only. Rain accumulation stays the same. Ground and Naval units can't attack Air units. Ground and Naval unit movement rating is halved. All units visibility drops to 1 Hex. Aircraft units can't attack Ground units. Bombing effectiveness is halved. Air Transports and Gliders can't unload units except at Airports. Air Units cannot take-off from Airports or Carriers. |
|
| Rain accumulation +2. Ground and Naval units can't attack Air units. Ground unit View rating is halved. All units Indirect Hit percentages are lowered by 20%. Air and Naval units visibility drops to 1 Hex. Aircraft units can't attack Ground units. Bombing is not allowed. Air Transports and Gliders can't unload units except at Airports. Naval Movement rating is halved. Sonar and Snorkel does not work. Transport ships can't unload units. Air Units cannot take-off from Airports or Carriers. | |
| Rain accumulation stays the same. Ground unit ZOCs are eliminated. Ground and Naval units cannot attack Air units and vice-versa. All units View rating is reduced to 1. All units Indirect Hit percentages are lowered by 20%. Bombing and Air unit attack power is halved. Air Transports and Gliders can't unload units except at Airports. Air Units cannot take-off from Airports or Carriers. Radar does not function. | |
| Rainfall accumulation +1. Ground and Naval units cannot attack Air units and vice-versa. Air units view rating drops to 1. Air Transports and Gliders can't unload units except at an Airport. Bombing is not allowed. | |
| Rainfall accumulation +2. Air unit and Naval unit ZOCs are eliminated, and Air units cannot make any attacks. Ground and Naval units cannot attack Air units. Air and Naval units View rating is reduced to 1. Ground units View rating is halved. All units Indirect Hit percentages are lowered by 20%. Bombing is not allowed. Air Transports and Gliders can't unload units except at Airports. Air Units cannot take-off from Airports or Carriers. Ground units cannot draw supply in "Wet" terrain. Ground and Naval units cannot unload units into "Wet" terrain. Snorkel and Sonar does not function. Naval unit movement rating is halved. |













